![Usb Usb](http://i.imgur.com/tON75fo.jpg?1)
Feb 17, 2015 3DPro32u4-10.hex (joystick was recognized as a 'Microsoft Sidewinder Force Feedback Pro (USB)' and working) No FF. And all testing programs said 'no FF stick detected' Later I've read that this hex doesn't support FF at all. Adaptffbjoy-r54.hex (Joystick was recognized as 'LUFA Joystick wFFB' and is working) No FF. USB 3.0 to VGA Adapter Cable, Multi Monitor Display Video Converter for Windows 10/8.1/8/7, PC, Laptop, Surface up to 1920 x 1080-1.5M (4.9 FT) Length 4.0 out of 5 stars 58 $18.68 $ 18.
Archived from groups: comp.sys.ibm.pc.games.flight-sim Hi all,Like many, I've dreamed of resurrecting my old Sidewinder in this era ofno-game-port/all-USB machines. (I have a Logitech Wingman Extreme, but.)Then I inherited an HP Pavillion notebook that runs RB3D nicely in thedgVoodoo Glide wrapper. I don't want to get another USB stick.I began hearing of a straight-through DB-15 to USB cable that would cost medigital function, but at least render the stick usable as an analog device.I got the popular Belkin 'USB Adapter for Microsoft Sidewinder' and justplugged in and of course it comes up unrecognized. 'Game port not configuredproperly.' I figured I might try installing the last edition of Sidewinderdrivers, but surely those will likewise look for a game port - and adigital stick.I assume this thing works somehow. Does anyone know how?Many thanks,Travis at charbeneau dot net. Archived from groups: comp.sys.ibm.pc.games.flight-sim 'Travis' wrote in messagenews:[email protected].
Hi all, Like many, I've dreamed of resurrecting my old Sidewinder in this era of no-game-port/all-USB machines. (I have a Logitech Wingman Extreme, but.) Then I inherited an HP Pavillion notebook that runs RB3D nicely in the dgVoodoo Glide wrapper. I don't want to get another USB stick. I began hearing of a straight-through DB-15 to USB cable that would cost me digital function, but at least render the stick usable as an analog device.
I got the popular Belkin 'USB Adapter for Microsoft Sidewinder' and just plugged in and of course it comes up unrecognized. 'Game port not configured properly.' I figured I might try installing the last edition of Sidewinder drivers, but surely those will likewise look for a game port - and a digital stick. I assume this thing works somehow. Does anyone know how? Many thanks, Travis at charbeneau dot netIs it a Sidewinder 2?
I tried going down this route with my old Sidewinder2. Gave it up in the end as a bad job.I bought a cheap USB-Gameport adapter which didn't work at all, then Imanaged to get hold of a Microsoft USB-Gameport adapter from a friend thatbought a newer Sidewinder than me ( newer Sidewinders came with USBadapters). Even the official Microsoft adapter didn't work - reckon thelater model Sidewinders must have had some additional circuitry inside toallow compatability with USB.In the end I had to buy a USB Sidewinder.ETV. Archived from groups: comp.sys.ibm.pc.games.flight-sim No, it's my old faithful circa 1998 Sidewinder.
![Sidewinder Sidewinder](http://d2ydh70d4b5xgv.cloudfront.net/images/4/c/microsoft-sidewinder-precision-pro-joystick-controller-model-x03-57540-f454b69a9089da58852e4484873cffda.jpg)
I didn't even know there was a'Sidewinder 2.' Neither Belkin nor the distributor say anything about having to have a USBSidewinder. What's the point of a USB adapter for a USB stick?!Into the trash. Chalk that one up. Thanks for the reply, anyway.Travis'Eric The Viking' wrote in messagenews:42fe9612.0@entanet. 'Travis' wrote in message news:[email protected].
Hi all, Like many, I've dreamed of resurrecting my old Sidewinder in this era of no-game-port/all-USB machines. (I have a Logitech Wingman Extreme, but.) Then I inherited an HP Pavillion notebook that runs RB3D nicely in the dgVoodoo Glide wrapper. I don't want to get another USB stick. I began hearing of a straight-through DB-15 to USB cable that would cost me digital function, but at least render the stick usable as an analog device. I got the popular Belkin 'USB Adapter for Microsoft Sidewinder' and just plugged in and of course it comes up unrecognized.
'Game port not configured properly.' I figured I might try installing the last edition of Sidewinder drivers, but surely those will likewise look for a game port - and a digital stick.
I assume this thing works somehow. Does anyone know how? Many thanks, Travis at charbeneau dot net Is it a Sidewinder 2? I tried going down this route with my old Sidewinder 2. Gave it up in the end as a bad job. I bought a cheap USB-Gameport adapter which didn't work at all, then I managed to get hold of a Microsoft USB-Gameport adapter from a friend that bought a newer Sidewinder than me ( newer Sidewinders came with USB adapters).
Even the official Microsoft adapter didn't work - reckon the later model Sidewinders must have had some additional circuitry inside to allow compatability with USB. In the end I had to buy a USB Sidewinder. ETV. Archived from groups: comp.sys.ibm.pc.games.flight-sim 'Travis' wrote in messagenews:[email protected]. No, it's my old faithful circa 1998 Sidewinder. I didn't even know there was a 'Sidewinder 2.' Neither Belkin nor the distributor say anything about having to have a USB Sidewinder.
What's the point of a USB adapter for a USB stick?!The Sidewinder 2 ( Later model ) had a gameport connector but shipped with aGameport-USB adapter. My Sidewinder 2 wouldn't work with the MicrosoftGameport-USB adapter so I guess they updated the firmware in the latersticks.ETV.
What is Adapt-FFB-JoyAdapt-FFB-Joy is an AVR micro-controller based device that looks like a joystick with advanced force feedback features in a Windows machine without need for installing any device drivers to PC.Now already, it allows connecting a Microsoft Sidewinder Force Feedback Pro (FFP) joystick (with a game port connector) to Windows XP/Vista/7/8 (32-bit and 64-bit) as a standard USB joystick with force feedback and no need to install any device drivers. The adapter also allows to solder a few additional trim pots to work e.g.
As elevator trims, aileron trims and rudder pedals in your favorite simulator game.The adapter has been extensively play tested to work with e.g. IL-2 combat flight simulator. It has also been seen working with other games like Mechwarrior, Rise of Flight, World of Warplanes and War Thunder.Work is going on to extend the support to MS Sidewinder Force Feedback Wheel also.Build It Yourselfwith images and circuit diagrams. This project offers instructions only. If you want someone else to build it for you, you need to look for volunteers outside of these project pages - sorry.About the ProjectDocumentation and code for adapting various force feedback (FFB) effect protocols to USB-devices. Useful for pointing devices like joysticks.The project's Wiki contains:.and to-do-list.to get you started.as of been reverse engineered.development pageThe first implementation targeted Microsoft Sidewinder Force Feedback Pro (FFP) joystick and integrated it with to make it a full featured USB-adapter for the FFP.
Thus, the microcontroller platform of choice is now AVR (Teensy 2.0, in fact), although most of the code and documentation should be made easily portable to other platforms too. There is already another project to make.The secondary target is to create documentation and even some framework for adapting any force feedback joystick (and other input devices) to USB using built-in Windows drivers to make them a real plug-and-play device.There is also a development effort put to make the device configurable by e.g. A standard serial terminal application. This is achieved by making the adapter device a composite USB device having both joystick and virtual serial devices. Now the device can be configured to disable/enable certain force feedback effects.
The adapter can also be somewhat debugged using the virtual serial line.This project was originally hosted by Google Code, but has now been moved to GitHub as Google Code is passing to history.